![]() ![]() After a match is complete, A and B can be held to start another match with the same characters, stage, and settings.The pause camera can rotate and zoom out freely.Additional Stages can be chosen by pressing the D-Pad down while on the Character Select Screen.Stage striking is available on the stage select screen by pressing Y.The stage select screen highlights generally legal tournament stages, which are highlighted with different colors to show legality in singles and/or doubles.Longer nicknames, along with lowercase letters and additional characters to use.Go to "Emulation">"Play Recording" and select the ".Save it in a directory of your choosing and then go back to Dolphin.This file contains all your inputs from your TAS. A popup should appear asking you to save a ".dtm" file.Once you have come to a point where you would like to stop simply stop emulation by going to "Emulation">"Stop".You cannot "Patch in" inputs in the middle of your TAS, once you go back you should work from there assuming you have no future inputs saved. Do not make a save state later in your TAS, go back to an earlier one, make inputs, and then return to the later one. When using save states while recording, you must remember that going back to a save state will make the emulator forget all the inputs you have made after making that savestate and you will be redoing them. This is important because playback will not work if you record in the middle of having started the game from dolphin. Dolphin will automatically start up the game from booting up for you once you hit "Start Recording". The emulator will start recording inputs while you play, even while using frame advance and save states!ĭo not hit "Start Recording" while already having started the game. In order to record inputs, go to " Emulation">" Start Recording".This will avoid many issues you may have. Set Audio to " LLE interpreter" or " LLE recompiler".Turn off "Idle skipping" and " Dual Core" under " Options">" Configure".Change some settings in Dolphin to avoid having your inputs becoming desynchronized with the game:.Play around with this feature as well until you are comfortable with how it works.īEFORE RECORDING/PLAYBACK (Dolphin specific) To resume the game at normal playing speed just hit the "Play" button under the emulation tab.Once you press it the first time while running a game it will pause the game at that frame, every consecutive press will advance the game 1 frame at a time.Set the frame advance hotkey under the " Options">" Hotkeys" tab. ![]() It is every time the screen gets updated. The image above illustrates how I use them.įrame advance is another useful feature for when you want to make inputs in a game frame by frame.Ī frame is a single unit of time within the game. Play around with save states until you are comfortable using them. The emulator will go back to a previously saved state. The emulator will remember the exact moment you save a state and will go back to this exact moment in the game when you load that state. Dolphin tells you the hotkeys for save states under the " Emulation" tab. If you make an input you want to redo, you can go back to a save state and redo the input. Save states are a useful feature to have the emulator remember where you are in a TAS.
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